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Project 2

A prototype smartphone app that enables users to select and purchase items from a catalogue

Download the APK

a. Time estimates for each team member

Noah

Research: 1h

Design: 3h

Implementation: 5h

Testing: 1h

Total: 10h

b. Usability test script

Thank you for agreeing to test my catalog app. Please feel free to share any comments or questions you may have.

Please begin by opening "My Catalogue Application".

Perform each of the following tasks:

  1. Identify the type of cut the ruby is listed as having in its description
  2. Identify the cost of an emerald
  3. Add three of each gem to the cart, then identify the total cost of the order
  4. Empty the cart

Answer the following questions:

On a scale of 1 to 5, with 1 being bad and 5 being great:

-How would you rate the usability of the app?

-How would you rate the appearance of the app?

What did you like best about the app?

What do you think should be changed about the app?

Thanks for helping to test the app!

c. Usability test script results

Performance results:

Subject 1

Subject 2

Identify the type of cut the ruby is listed as having in its description

24s

2s

Identify the cost of an emerald

3s

7s

Add three of each gem to the cart, then identify the total cost of the order

75s

47s

Empty the cart

2s

4s

Performance questions and responses:

Subject 1

Subject 2

How would you rate the usability of the app?

3

4

How would you rate the appearance of the app?

4

5

What did you like best about the app?

Straight-forward

Pictures of the gems

What do you think should be changed about the app?

When changing the amount, it's a little tricky

Be able to see items when selecting quantity and go to cart after setting quantity

d. Actual time spent by each team member

Noah

Research: 1h

Design: 3h

Implementation: 5h

Testing: 1h

Total: 10h

e. Summary of what prospective users liked and disliked.

Users generally like the clean and simple appearance of the app. One user had difficulty changing the quantity of items because the number entry field was right justified, making it hard to click in the right spot to delete the existing value. I fixed this by making the field left justified.

Users also wanted more clear visuals and immediate feedback. When changing the quantity of an item, the input options push the item information off the top of the screen, which was somewhat disorienting. In addition, on adding an item to the cart, a user expected to be taken to the cart, rather than back to the catalogue. Despite these issues, users found the app performed as expected and was easy to use.