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Project 3

A virtual reality scene selector and viewer for use in roleplaying games or storytelling

Assets used for the app:

Hand Painted Forest Environment Free Sample by Patryk Zatylny

Autumn Mountain by GameWarming

Standard Assets by Unity Technologies

How to access the project:

Download the apk onto an Android phone and install it. Open the app, then put the phone into a Google Cardboard viewer.

Ethnography Study

Project goal

Build a virtual reality scene viewer app for Google Cardboard

Time estimates

Research: 5h

Design: 7h

Implementation: 12h

Testing: 2h

Total: 26h

Usage scenarios

Start the program

End the program

Select a scene

View a scene while remaining stationary

View a scene while moving

Transition from one scene to another

Content and Control Model

Prototype

Scene selection interface:

VR display mockup:

Assets used for the mockup:

Oculus Rift VR imagery template (free to use) by Official-Bonfyre

Hand Painted Forest Environment Free Sample by Patryk Zatylny

Peer review comments/suggestions

Hard to read text on buttons, text too small

Red too dark

Preview of what scene looks like

Portal

Transitions between scenes without going back to menu

Game master control

Add a scene

Active elements in scene - tree fall, grizzly attack

Maybe include animated elements

Previewer for alternative games

Informative flying robot, guided tour

Focus group Q&A

Usability Test Script and Results

Time spent

Research: 5h

Design: 3h

Implementation: 8h

Testing: 2h

Total: 18h

Summary of what users liked and disliked:

Users liked getting to try out virtual reality for the first time. Users disliked needing to understand terms they found unclear. Users also thought the looking around movement could be a bit smoother.

Summary of what I learned:

I learned how to create a virtual reality application, how to use Unity for a 3D project, and how to conduct an ethnography study.